
Animal Moves
An animal or a clue appears. Students move like its animal group: stomp, flap, swim, creep or hop.
8 multiplayer classroom games aligned to NGSS standard K-LS1-1. Pick one to practice this standard with your whole class on a smartboard or Chromebooks, with no student logins. Every game has a free demo.

An animal or a clue appears. Students move like its animal group: stomp, flap, swim, creep or hop.

Learn what plants and animals need, how their parts help them and how they change their habitats.

The class shouts the letter of the right answer to build a streak before the buzzer. Every right answer makes the clock a little faster.

A science question appears with four answers, one for each corner of the room. Students walk to the corner they think is right, then the answer lights up.

Simon says buzz like a bee if plants need sunlight to grow! Students do the move only when Simon says it and the science is true.

A science statement appears on the screen. Students stand up if it's true and sit down if it's false, then the answer and the real science pop up.

A single-player picture science game for kindergarten. Every question is read aloud: what living things need, where they live, pushes and pulls, sun and shade, weather, and caring for Earth. Finish with a skills report for six kindergarten NGSS standards.

A team review game for every NGSS kindergarten science standard. Teams claim tiles on a map by answering questions, and can steal each other's tiles. Play a full review or pick the standards you want. The results show % correct for each standard.
The All-Access Teacher License includes every game, every grade and all future games.