
Animal Moves
An animal or a clue appears. Students move like its animal group: stomp, flap, swim, creep or hop.
10 quick science games for the whole class: 5 minute brain breaks where students stand, sit, act out particles and forces, and hop to habitat corners while they review science. No prep, no logins, and every game has 5 levels from kindergarten to 8th grade.

An animal or a clue appears. Students move like its animal group: stomp, flap, swim, creep or hop.

A force or energy card appears. Students act out push or pull, attract or repel, forms of energy or Newton's laws.

An animal, plant or clue appears. Students hop to the corner of the room for the habitat where it lives.

A life cycle clue appears. Students strike the pose for that stage of a butterfly, frog, plant or grasshopper.

Students act out the particles. Huddle and vibrate for a solid, slide and sway for a liquid, spread out and zoom for a gas.

The class shouts the letter of the right answer to build a streak before the buzzer. Every right answer makes the clock a little faster.

A science question appears with four answers, one for each corner of the room. Students walk to the corner they think is right, then the answer lights up.

Simon says buzz like a bee if plants need sunlight to grow! Students do the move only when Simon says it and the science is true.

A science statement appears on the screen. Students stand up if it's true and sit down if it's false, then the answer and the real science pop up.

A weather card appears. Students act out sunny, rainy, windy or snowy, the water cycle, weather tools or weather fronts.
The bundle includes every game on this page and its Quick Start guide.
The All-Access Teacher License includes every game, every grade and all future games.